Tipping Points Marginality, Misogyny and Videogames

Jennifer Jenson (York) and Suzanne de Castell (University of Ontario Institute of Technology)

In this paper, we detail the conditions of precarity that women face as marginal subjects in the video games industry and as sexualized objects in the creative and cultural projects that the world’s largest entertainment industry produces. Published in Journal of Curriculum Theorizing ♦ Volume 29, Number 2, 2013